The game is mainly about macro- and microleveling your nation. What exactly would be the point of the castle if it doesnt halt you in your progression in sieging down the entire country? A castle costs money and it losing its usefullness during the process of sieging already, then there is no point in getting it in the first place unless its only about making it harder to siege down a province. But is that too strategic in thinking? Suddenly they are useless in terms of interdicting movement or cutting supply until the war is over? Why isn't there some type of defensive mode so armies can possibly defend their nation and some type of bombardment attack mode so every combat isn't an all out assault. Why can't I leave a detachment to siege the castle and move past? Why are my neighboring armies stuck until this castle, 20 miles away, is taken, though it's under siege and can't possibly exert a zone of control? Once I take a castle, I can't leave a garrison to exert some zone of control? Maybe more limited control because of damage, but the point of a castle is armies simply can't move past because the garrison will cut supply. Unfortunately Paradox has completely missed the mark with their combat system at the micro level and not just this Paradox game. So the game throws tons of Easter Eggs that you have to figure out to maximize your nation at a macro level. Watch for the Easter Eggs through the movie. Originally posted by vicberg:I've come to realize that Paradox games are like Marvel Movies. But I'm guessing people love the combo of strategic choice and arcade combat and are willing to continue to fork over hundreds and hundreds of dollars for 30+ DLCs. Striking to me with all the other strategic detail that the game provides at the macro level, there isn't this level at the micro/combat level. The combat system is so basic and arcade like in many ways. I've come to realize that Paradox games are like Marvel Movies.
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