![]() ![]() The barbarian’s class skills are Acrobatics ( Dex), Climb ( Str), Craft ( Int), Handle Animal ( Cha), Intimidate ( Cha), Knowledge (nature) ( Int), Perception ( Wis), Ride ( Dex), Survival ( Wis), and Swim ( Str). Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less. ![]() With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way. Role: Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. Within barbarians storms the primal spirit of battle, and woe to those who face their rage. These brutal warriors might rise from all walks of life, both civilized and savage, though whole societies embracing such philosophies roam the wild places of the world. ![]() ![]() They possess a sixth sense in regard to danger and the endurance to weather all that might entail. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. Savages, hired muscle, masters of vicious martial techniques, they are not soldiers or professional warriors-they are the battle possessed, creatures of slaughter and spirits of war. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Barbarians primarily use 4 different types of weapons in order to use skills: Dual Axes, Poleaxes, Dual Hammers, or Polehammers.For some, there is only rage. Weapons are typically imbued with garnet (physical) shards, though barbarians may also choose to use amber (accuracy) shards to make up for their lack of accuracy especially in earlier levels.ĭamage Chart: Lower-Low-Medium-High-HigherĪttack Speed Chart: Slower-Slow-Medium-Fast-Fasterīarbarians generally use heavy armor, elemental belts and necklaces, and might rings, which preferably give HP, Vit, and/or Accuracy bonuses, and have all 5 elemental resistances. Their armor and ornaments should be kept up to date for their level, especially their armor. Their armor is usually sharded with citrine gems or gems with +Vit attributes such as the Stone of the Savant or upgraded variations. Tank barbarians may also choose to use +DEF gems, while strength build barbarians can use +ATT gems. Elemental ornaments can be refined for additional magical protection, since magic attacks are usually a barbarian's greatest weakness.īarbarians lacking accuracy often use the level 77+ ☆Misty Forest Rings to get a bonus of 50% additional accuracy. At higher levels ☆☆Sky Cover, ☆☆Ring of Trauma and their upgraded variants are common. The more a barbarian levels, the stronger he gets. They can hold their own pretty much the whole game, but they only really step into PvP territory at mid levels. Increasing in both damage and defense, at late levels, they become almost impossible to kill one vs. The only enemy barbarians really need to fear then are wizards and psychics, but even they can have a hard time killing barbarians without backup. Barbarians rarely fight in tiger form (unless they have demon True Form), as it reduces their damage. PvE as a barbarian has both its good and bad side. A barbarian can be slow to level at low levels, because he lacks accuracy. This can be improved at level 29 with the Blood Bath skill, which more than doubles your accuracy at level 1. It is also common for barbarians to add amber shards to their weapons and utilize rings with accuracy bonuses. The barbarian is also weakest against magical attack mobs due to their low magical defense. However in a squad, the barbarian is invaluable. A barbarian's job in a party is simply to take damage and make sure that only he takes damage. To help with this the barbarian have skills (Single Target: Flesh Ream, Raging Slap with Argent Glyph. Multiple Targets: Roar, Stomp of the King) that can draw the attention of the enemy to him, instead of the rest of the party. Many newer dungeons also require barbarians for tanking bosses, as some of them will kill non-barbarians who have primary aggro. In some situations such as a nuke squad, the barbarian's focus shifts to maximizing damage dealt as quickly as possible. The barbarian's main damage dealing skill is Armageddon. For vitality build barbarians this should be combined with a Verdant Glyph and for strength build barbarians a Golden Glyph. ![]()
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